Damage modifier傷害變化

By | on 2014-07-18 |
Damage modifier為改變傷害的技能,能夠使得目標或自身得到增益或減益,改變所受到的傷害量並非疊加額外傷害。而有些是照百分比計算傷害改變量,或增加對方所受到的傷害量。而改變傷害量的增益或減益只會依 英雄技能、中立增益效果道具觸發效果還有天賦而定。 部分的 增益效果 使得英雄增加或減少自動攻擊(普攻)、 技能、主動道具 和  點燃的物理(魔法)傷害。目標所受到普功或技能傷害,其傷害值會隨傷害改變技能而有增、減傷不同的結果。 所有的傷害改變是可以相互疊加相乘的,又因為相乘具有交換率,故技能施放的先後順序並無影響。 舉例來說:  塔隆 對已經受到滿等的  E[割喉暗殺]攻擊之英雄(沉默也是一種控制狀態) 自動攻擊(普攻),而且  烏爾加特的  E[諾克薩斯酸性彈]也命中該名英雄, 塔隆的自動攻擊(普攻)所造成的傷害將增益為 107.525% (110% × 115% × 85%)。

英雄 技能

Note: Only the damage modifier effect of these 技能 is shown here, to read more information on each of these 技能, follow the link on each of them.

天賦

  •  浩劫 increases your 英雄的 physical 和 魔法 damage by 0.67% / 1.33% / 2%.
  •  劊子手 increases your 英雄的 physical 和 魔法 damage by 5% to enemies under 50% of their max health.

Decreasing damage dealt

英雄 技能

Note: Only the damage modifier effect of these 技能 is shown here, to read more information on each of these 技能, follow the link on each of them.

Summoner Spell

  •  虛弱 reduces damage dealt by 50% for 2.5 秒.

Damage received modifier

These are buffs or debuffs that allow the 英雄 that have them to receive increased or decreased magic or 物理傷害 from 自動攻擊(普攻), 技能, item的 主動s 和  點燃. The final value from the attack or ability is increased or decreased by the modifier 和 then directly applied to the target的 health. Armor 和 魔法防禦 damage reduction percentage count as one source of damage received modifier against physical 和 魔法 damage respectively. For example, a 英雄 with 300 armor has 75% damage reduction from 物理傷害. Damage reduction from armor 和 魔法防禦 和 from any other sources stack multiplicatively.

Increasing damage received

Note: Only the damage modifier effect of these 技能 is shown here, to read more information on each of these 技能, follow the link on each of them.

英雄 技能

道具

  •  冥火之擁 causes the target to recieve a debuff which amplifies all 魔法傷害 that 英雄 takes by 20% for 4 秒.

Decreasing damage received

英雄 技能

Note: Only the damage modifier effect of these 技能 is shown here, to read more information on each of these 技能, follow the link on each of them.

道具

  •  忍者足具 grants the wearer 10% 物理傷害 reduction from 普通攻擊.
  •  奧丁面紗 grants the wearer 10% reduced 魔法傷害.

天賦

Damage immunity

There are some instances in the game where a 英雄 is immune to receiving any kind of damage (including 真實傷害) for a few 秒.

英雄

道具

  •  中婭沙漏 grants the user damage immunity for 2 秒.

Flat Damage Reduction

Several 英雄 have 技能 that reduce damage by a flat amount. Flat damage reduction is factored in after armor or 魔法防禦(verify? Sion的 page disagrees). This makes it significantly better the more resistances you have. In addition, periodic damage effects will have each tick of damage reduced. For example,  馬爾札哈的  E[煞星幻象] ticks 8 times, so 1 flat damage reduction would reduce its total damage by 8. Flat damage reduction does not work against 真實傷害.

英雄

道具

天賦

  •  隔擋 reduces damage taken from 英雄’ 普通攻擊 by 3.
  •  硬皮 reduces damage taken from monsters by 1 / 2.
  •  不屈 reduces damage taken from 英雄 by 1 / 2.

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編輯

如果蒂瑪西亞需要守衛,我願意今日就奉獻我的全部。