Crowd control控制技能

By | on 2014-07-18 |

Crowd control (CC) 控制敵人使敵人在戰鬥中無法正常行動,你能使用此類技能幫助你戰鬥,也能使用它脫離敵人的追擊。

Crowd control does not make an enemy untargetable. In the case of 滯空 effects, the target is considered to be on the ground for the purposes of skill shots 和 area of effect damage (such as 魔甘娜的 E[痛苦腐蝕]).

CC控場的種類

This article contains a streamlined version of the content. For the full article, see: Types of Crowd Control.

The following are the current forms of crowd control that exist within 英雄聯盟:

  • 滯空: A unit that is 滯空 is unable to control its movement, attack or cast 技能 for the duration. The duration is also unaffected by crowd control reduction 和 cannot be removed by cleansing effects.
  • 致盲: A unit that is 致盲ed will miss its auto-attacks for the duration.
  • 禁錮: A unit that is 禁錮d is unable to control its movement or attack for the duration.
  • 強制行動: A unit that is under the effect of a 強制行動 cannot control its own movement or attacks, 和 is unable to cast 技能.
    • E[傾城]: A unit that is E[傾城]ed will move toward the source for the duration.
    • 恐懼: A unit that is 恐懼ed will walk directly away from the source of the 恐懼 while having reduced 跑速 for the duration.
    • 逃跑: Targeted unit will move away from the attacker.[1]
    • 嘲諷: A unit that is 嘲諷ed will attempt to attack the source of the 嘲諷 for the duration.
  • 變形: A unit that is pacified cannot attack or cast 技能 和 has reduced 跑速 for the duration.
  • 禁錮: A unit that is 禁錮ed is unable to control its movement for the duration (occasionally referred to as a Snare).
  • 沉默: A unit that is 沉默d cannot cast 技能 or activate 道具 for the duration.
  • 緩速: A unit that is 緩速ed has reduced 跑速 for the duration.
  • 暈眩: A unit that is 暈眩ned is unable to move, attack or cast 技能 for the duration.
    • Suspended: A unit that is suspended is considered to be 滯空 for the purposes of R[奪命氣息], but for 對抗秘訣 purposes it的 considered a 暈眩.
  • 壓制: A unit that is suppressed is unable to control its movement, attack, cast 技能 or use spells (including 淨化). The duration is also unaffected by crowd control reduction.

 

Crowd ControlMovementAttacking技能InterruptSpellsReductionRemoval
滯空 隔擋ed 隔擋ed 隔擋ed Yes 閃現 傳送 No  
致盲 Allowed Miss Allowed No Allowed Yes 淨化 水銀飾帶
禁錮 隔擋ed 隔擋ed Allowed See notes 閃現 傳送 Yes 淨化 水銀飾帶米凱的魔鍋
強制行動 隔擋ed 隔擋ed 隔擋ed Yes 閃現 Yes 淨化 水銀飾帶米凱的魔鍋
變形 Reduced 隔擋ed 隔擋ed Yes 閃現 傳送 Yes 淨化 水銀飾帶米凱的魔鍋
禁錮 隔擋ed Allowed Allowed See notes 閃現 傳送 Yes 淨化 水銀飾帶米凱的魔鍋
沉默 Allowed Allowed 隔擋ed Yes 閃現 傳送 Yes 淨化 水銀飾帶米凱的魔鍋
緩速 Reduced Allowed Allowed No Allowed Yes 淨化 水銀飾帶米凱的魔鍋
暈眩 隔擋ed 隔擋ed 隔擋ed Yes 閃現 傳送 Yes 淨化 水銀飾帶米凱的魔鍋
壓制 隔擋ed 隔擋ed 隔擋ed Yes 隔擋ed No 水銀飾帶

Please note the following:

類別

Loss of Control

Crowd control is often categori劫 into two categories depending on whether or not the effect removes total control of the player的 character.

硬CC – The following effects completely remove control of one的 character:

  • 滯空
  • 強制行動
  • 暈眩
  • 壓制

軟CC – The following only remove partial control of one的 character:

  • 致盲
  • 禁錮
  • 變形
  • 禁錮
  • 沉默
  • 緩速

Disruption

As an alternative to the above, crowd control is sometimes categori劫 into two categories depending on whether or not the effect disrupts the channeling of an ability; 技能 such as 卡爾瑟斯的 R[安魂曲] 卡特蓮娜的 R[死亡蓮花].

硬CC – The following effects disrupt the channeling of 技能:

  • 滯空
  • 強制行動
  • 變形
  • 沉默
  • 暈眩
  • 壓制

軟CC – The following effects do not disrupt the channeling of 技能:

  • 致盲
  • 禁錮
  • 禁錮
  • 緩速

Modifiers

技能 can also be categori劫 by what their effects inhibit.

Movement Modifiers – The following effects in some way inhibit movement:

  • 滯空
  • 禁錮
  • 強制行動
  • 禁錮
  • 緩速
  • 暈眩
  • 壓制

Action Modifiers – The following effects in some way inhibit the ability to attack or cast 技能:

  • 滯空
  • 致盲
  • 禁錮
  • 強制行動
  • 變形
  • 沉默
  • 暈眩
  • 壓制

CC之對抗秘訣

P避免

Crowd control can be prevented. All forms of crowd control can be prevented, including 擊退, 擊飛 和 pull effects.

Removing

Crowd control can be removed after it has been applied. These effects can be activated while under the effects of the crowd control.

All forms of crowd control can be removed except 擊退, 擊飛 和 pull effects.

道具之主動技能

  • 淨化 removes all CC except 壓制.
  • 苦行者之刃: 唯一 主動 – Quicksilver: removes all debuffs from your 英雄. 近戰 英雄 also gain +50% 跑速 for 1 second. 90 second 冷卻.+50% 攻擊速度, +45 魔法防禦, +10% 降低冷卻時間. 3000 gold.
  • 水星彎刀: 唯一 主動 – Quicksilver: Removes all debuffs from your 英雄 和 grants +50% 跑速 for 1 second. 90 second 冷卻. 90 second 冷卻.+80 物理攻擊, +45 魔法防禦. 3800 gold.
  • 米凱的魔鍋: 唯一 主動: Removes all 暈眩s, 禁錮s, 嘲諷s, 恐懼s, 沉默s 和 緩速s on an allied 英雄 和 heals them for 150 + 10% of the target的 maximum health. 180 second 冷卻.+40 魔法防禦, +20 魔力回覆 per 5, +10% 降低冷卻時間. 唯一 被動 – 機車: Increases your 魔力回復by 1% per 1% Mana you are missing.2450 gold.
  • 水銀飾帶: 唯一 主動 – Quicksilver: Removes all debuffs from your 英雄. 90 second 冷卻.+45 魔法防禦 1550 gold.

英雄 技能

韌性

Crowd control reduction reduces the duration of crowd control effects by a percentage equal to its value. The reduction will stack multiplicatively with other types of CC duration reduction.

道具

  • 偵查守衛: 唯一 被動 – 韌性: The duration of 暈眩s, 緩速s, 嘲諷s, 恐懼s, 沉默s, 致盲s, 變形s, 和 immobilizes are reduced by 35%. +25 魔法防禦, 唯一 被動 – Enhanced Movement: +45 跑速. 1200 gold.
  • 月光魔劍: 唯一 被動 – 韌性: The duration of 暈眩s, 緩速s, 嘲諷s, 恐懼s, 沉默s, 致盲s, 變形s, 和 immobilizes are reduced by 35%. +50 魔法攻擊, +50 armor, +50 魔法防禦. 2600 gold.
  • 遠古戰魂: 唯一 被動 – 韌性: The duration of 暈眩s, 緩速s, 嘲諷s, 恐懼s, 沉默s, 致盲s, 變形s, 和 immobilizes are reduced by 35%. +350 health, +10% 降低冷卻時間. 唯一 被動 – 屠夫: Against monsters, deal 30% 增加傷害 和 restore 8% of damage dealt to monsters as health 和 4% as mana (half effect for area of effect spells). 唯一 被動 – Conservation: You generate Conservation stacks every 1.5 秒, up to 80. Killing a large monster will Q[吞噬] up to 40 stacks 和 grant 1 bonus gold per stack Q[吞噬]d. You may only be in possession of 1 Gold Income item. 2000 gold.
  • 西風匕首: 唯一 被動 – 韌性: The duration of 暈眩s, 緩速s, 嘲諷s, 恐懼s, 沉默s, 致盲s, 變形s, 和 immobilizes are reduced by 35%. +25 物理攻擊, +50% 攻擊速度, +10% 跑速, +10% 降低冷卻時間. 2850 gold.

英雄 技能

天賦/召喚師技能

  • 淨化 reduces crowd control by 65% for 3 秒.
  • The 堅忍 mastery reduces crowd control by 15%.

緩速 Potency Reduction

These effects reduces the potency of movement 緩速s. Similar effects stack multiplicatively with each other. Note: This does not reduce the duration of the effect.

自我CC

The following effects are comparable to crowd control, except that the effect is caused voluntarily 和 affects the user rather than a target.

自我擊退: A 英雄 that 擊退s itself 和 is temporarily unable to attack 和 issue movement comm和s. The target may still cast spells.

自我禁錮: A 英雄 that 禁錮s itself is unable to control its movement 和 will ignore movement comm和s (included 強制行動s, such as 恐懼). A 英雄 that is 禁錮ed can still be moved by 滯空 effects, but it will not break the 禁錮.

自我沉默: A 英雄 that 沉默s itself is unable to cast 技能. They may still attack 和 use 召喚師技能.

These effects are not affected by crowd control reduction, nor can they be removed by cleansing effects.

A note on channeling 和 casting animations: neither are considered forms of crowd control, however disruptive they may be. A notable example is 雷尼克頓的 W[庖丁解牛], which incapacitates 雷尼克頓 for a fair duration of the 暈眩 – much to many player的 detest.

瑣碎小知識

References

 

英雄 技能
技能類型
自動瞄準 · 對地技能 · 強化自身 · 指向技 · 指定技
 
效果種類
靈氣 · 瞬移 · 增益效果 · CC控制 · 傷害 · 衝刺 · 減益效果 · 治療 · 擊中效果 · 護盾

 

編輯

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